Oh wow, thanks for the snippet. Okay, first step would probably be data parsing and preparation, where you extract relevant info from the hand history (actions, bet sizes, pot sizes, outcomes) and then structure it into a dataset/data frame.
The next step I would take is create features from the raw dataframe you created to capture important aspects of the players behaviours and game dynamics. Some feature examples can be:
- bet size percentage: calculate the size of the player’s bet relative to the current pot size. This can indicate aggressive betting.
- time to act: how quickly player makes decisions, revels confidence or hesitation.
- player position: encode the players position relative to the dealers button
- previous actions: encode the seq. of actions taken by the player in current hand (check, bet, fold).
Model selection would be next. There are a couple you can choose from based on what you want. For example:
Recurrent Neural Networks (RNNs) or LSTMs: these are good for sequence modelling and can capture patterns over a series of actions within hand history.
Decision Trees, Random Forests, or Gradient Boosting Models: these are great for classification tasks (such as detecting bluffing behaviour) and regression tasks (predicting bet sizes).
Once you have selected a particular model, as you know you have to train it on your prepared data. You first want to split the data, dividing it into training and validation sets. You can ask Julius to help split your dataset into these two sets. Then you would train it on the model that you have chosen. This is where you feed the engineered features you created into the model type. You should be able to ask Julius to do this as well, and it will run it effectively.
Finally, you would evaluate the performance. You can do this examining the accuracy, precision, or specific metrics that are related to poker analysis (bluff detection acc.) to assess the performance.
Below is a detailed example made in Python code:
Assuming you have parsed and structured your data into a DataFrame
`poker_data`
#Feature engineering (example features)
poker_data['bet_size_pct'] = poker_data['bet_size'] / poker_data['pot_size']
poker_data['time_to_act'] = poker_data['action_end_time'] -
poker_data['action_start_time']
#Define features and target variable
features = ['bet_size_pct', 'time_to_act', 'player_position', 'previous_action']
target = 'bluffing_label' # Example: binary label (0 or 1) indicating bluffing
behavior
#Split data into train and validation sets
from sklearn.model_selection import train_test_split
train_data, val_data = train_test_split(poker_data, test_size=0.2,
random_state=42)
#Example model training (using RandomForestClassifier as an example)
from sklearn.ensemble import RandomForestClassifier
from sklearn.metrics import accuracy_score
model = RandomForestClassifier(n_estimators=100, random_state=42)
model.fit(train_data[features], train_data[target])
#Predict on validation set
predictions = model.predict(val_data[features])
#Evaluate model performance
accuracy = accuracy_score(val_data[target], predictions)
print(f"Accuracy: {accuracy}")
#Further analyze feature importance
feature_importance = pd.Series(model.feature_importances_,
index=features)
print("Feature Importance:")
print(feature_importance)
I hope this helps clear things up a bit on how to move forward with your data.